Hello! 👋

Hello! 👋

Story time! If I'm not traveling, driving my 4x4 in the nature or playing with Rudolf, my dog, I'll be assisting companies in creating and enhancing their digital products, I've been doing this for around 11 years for desktop, mobile, TV and spatial apps. This involves managing highly visual aspects such as crafting and maintaining design systems, or conducting research, facilitating user testing and shadowing sessions, as well as establishing UX success metrics.

I strongly believe that only details make the difference. Details plus consistency always make a good product, and it doesn't require extra time to make things properly at the first attempt.

Before delving into product design, I had the chance to work as a UX/UI designer in Marketing. I oversaw the design of an Inbound-focused website that attracted 2 million yearly visitors. This experience provided me with a solid understanding of CRO, A/B tests, copywriting, and how design influences user decisions.
As of 2021, I'm on a mission to turn design systems spatial. I strongly believe the the digital products, as we currently know them, will evolve from being confined to our phones to becoming integrated into our surroundings through smart glasses. This shift requieres new ways of interacting with users interfaces, thus necessitating the creation of new UIs. This is why I created FloatGrids, a pioneering VR/AR design system for Figma, which I also developed for Unity. This system is now utilized by thousands of companies and designers worldwide.

To support my mission, I write articles about spatial design and spatial UI on Medium. I'm proud to share that my articles have been read by more than 30,000 people, indicating a growing interest among UX/UI designers in the field of spatial computing.

Today, I'm a product designer at ShapesXR, the Figma for spatial computing. At ShapesXR we're trying to lower the barrier for designers to jump into the 3D realm and start designing spatial experiences seamlessly. 
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