Story time! If I'm not traveling, working out or walking my dog Rudolf, I'll be assisting companies in creating and enhancing their digital products, I've been doing this for around 11 years for desktop, mobile, TV and spatial apps. This involves managing highly visual aspects such as crafting and maintaining design systems, or conducting research, facilitating user testing and shadowing sessions, as well as establishing UX success metrics.
I strongly believe that only details make the difference. Details plus consistency always make a good product, and it doesn't require extra time to make things properly at the first attempt.
As of 2020, I'm on a mission to make spatial experiences as easy to use as mobile and desktop experiences. I strongly believe the the digital products, as we currently know them, will evolve from being confined to our phones to becoming integrated into our surroundings through smart glasses. This shift requieres new ways of interacting with users interfaces, thus necessitating the creation of new UIs. This is why I created FloatGrids, a pioneering VR/AR design system for Figma, which I also developed for Unity. This system is now utilized by more than 8.000 XR professionals worldwide.
To support my mission, I write articles about spatial design and spatial UI on Medium. I'm proud to share that my articles have been read by more than 130,000 people, indicating a growing interest among UX/UI designers in the field of spatial computing.
On the other hand, I also give talks and masterclasses about UX and UI for spatial experiences at universities such as School of Design, IIT Jodhpur or LCI Education Barcelona.
Today, I'm a product designer at ShapesXR, the Figma for spatial computing. At ShapesXR we're trying to lower the barrier for designers to jump into the 3D realm and start designing spatial experiences seamlessly.Â
Tool stack